Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Per CDC guidance, people may choose to mask at any time. People with symptoms, a positive test, or exposure to someone with COVID-19 should wear a mask. Stay home if you are sick or if you have been in close contact with a person with COVID-19. View more information on COVID-19 and the safety measures the library has in place.
Tuesday
August
9
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
During this 3 part class series learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Learn more > Thursday
August
11
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
During this 3 part class series learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Learn more > Saturday
August
13
4:00pm
(Virtual Room - South Trail)
This class will go in-depth into the different compositing and matte painting techniques including tracking, masking, keying, etc., in order to create an epic and believable matte shot of your own.
Learn more > Tuesday
August
16
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn the Unity Editor's Interface, how to navigate the 3D development environment and the basic workflow for creating video games in Unity.
Learn more > Thursday
August
18
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Thursday
August
18
3:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn how to setup and test your own Mixed Reality application for the Magic Leap headset using Unity and Magic Leap's Zero Iteration Device Simulator.
Learn more > Saturday
August
20
11:00am
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Learn to correct and extract the UV coordinates of a humanoid character's mesh.
Learn more >
rescheduled
In-Person: Blender - Painting Weights
Registration Required
3D Animation Saturdays in August
Saturday
August
20
11:00am
Event Category:
Game Design & Virtual Reality
Learn to correct the deformation of a humanoid character's mesh when the skeletal structure is animated.
Learn more > Saturday
August
20
3:00pm
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Learn to apply, modify and define a skeletal structure of a humanoid character using Blender's Rigify add-on.
Learn more > Tuesday
August
23
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Pages
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