Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Per CDC guidance, people may choose to mask at any time. People with symptoms, a positive test, or exposure to someone with COVID-19 should wear a mask. Stay home if you are sick or if you have been in close contact with a person with COVID-19. View more information on COVID-19 and the safety measures the library has in place.
Thursday
August
18
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Thursday
August
18
3:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn how to setup and test your own Mixed Reality application for the Magic Leap headset using Unity and Magic Leap's Zero Iteration Device Simulator.
Learn more > Thursday
August
25
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Thursday
September
1
2:00pm
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Learn how to create custom behaviors without writing a single line of code with Unity's new visual scripting tools.
Learn more > Thursday
September
8
2:00pm
(Simulation Lab / Simulators - Combined)
Event Category:
Game Design & Virtual Reality
Learn how to set up a VR development environment, how to test and debug a VR app during development, and how to publish an app through a popular app store.
Learn more > Thursday
September
15
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to extrude, subdivide and edit a mesh to create a humanoid character.
Learn more > Thursday
September
22
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to apply, modify and define a skeletal structure of a humanoid character using Blender's Rigify add-on.
Learn more > Thursday
September
29
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to animate in Blender by animating the walk cycle of a humanoid character.
Learn more >
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