Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Per CDC guidance, people may choose to mask at any time. People with symptoms, a positive test, or exposure to someone with COVID-19 should wear a mask. Stay home if you are sick or if you have been in close contact with a person with COVID-19. View more information on COVID-19 and the safety measures the library has in place.
Thursday
August
18
4:00pm
Event Category:
Game Design & Virtual Reality
Take your skills to the next level with The Games Factory 2. Learn more about using frames, objects and the Event Editor.
Learn more > Tuesday
August
23
6:30pm
Event Category:
Game Design & Virtual Reality
Tech Talks are an ongoing conversation with luminaries in the tech world & beyond. In this session, we talk to Jonathan Rivera: Senior Producer for Visual Concepts, developers of the 2K Series.
Learn more > Tuesday
September
13
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
This virtual event will introduce learners to the Blender interface, workflow, how to access tools and edit attributes of a 3D project.
Learn more > Thursday
September
15
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to extrude, subdivide and edit a mesh to create a humanoid character.
Learn more > Saturday
September
17
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Explore the 12 principles of animation and the influence they have had on 3D animation tools. Apply the principles using the Timeline and Graph Editors to animate a bouncy ball.
Learn more > Tuesday
September
20
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to correct and extract the UV coordinates of a humanoid character's mesh.
Learn more > Thursday
September
22
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to apply, modify and define a skeletal structure of a humanoid character using Blender's Rigify add-on.
Learn more > Tuesday
September
27
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to correct the deformation of a humanoid character's mesh when the skeletal structure is animated.
Learn more > Thursday
September
29
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to animate in Blender by animating the walk cycle of a humanoid character.
Learn more > Monday
October
24
4:30pm
(West Oaks - Technology Classroom)
Create the world for your Roblox games. Learn to use pre-designed and custom elements to build your world from scratch with Roblox Studio.
Learn more >
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