Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Per CDC guidance, people may choose to mask at any time. People with symptoms, a positive test, or exposure to someone with COVID-19 should wear a mask. Stay home if you are sick or if you have been in close contact with a person with COVID-19. View more information on COVID-19 and the safety measures the library has in place.
Tuesday
August
16
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn the Unity Editor's Interface, how to navigate the 3D development environment and the basic workflow for creating video games in Unity.
Learn more > Thursday
August
18
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Thursday
August
18
3:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn how to setup and test your own Mixed Reality application for the Magic Leap headset using Unity and Magic Leap's Zero Iteration Device Simulator.
Learn more > Tuesday
August
23
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Thursday
August
25
1:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn Unity while modding an FPS microgame.
Learn more > Tuesday
August
30
11:00am
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn how to set up a mobile app development environment, test and debug a mobile app during development, and how to publish an app through a popular app store.
Learn more > Tuesday
September
13
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
This virtual event will introduce learners to the Blender interface, workflow, how to access tools and edit attributes of a 3D project.
Learn more > Thursday
September
15
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to extrude, subdivide and edit a mesh to create a humanoid character.
Learn more > Saturday
September
17
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Explore the 12 principles of animation and the influence they have had on 3D animation tools. Apply the principles using the Timeline and Graph Editors to animate a bouncy ball.
Learn more > Tuesday
September
20
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Learn to correct and extract the UV coordinates of a humanoid character's mesh.
Learn more > Pages
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