Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Per CDC guidance, people may choose to mask at any time. People with symptoms, a positive test, or exposure to someone with COVID-19 should wear a mask. Stay home if you are sick or if you have been in close contact with a person with COVID-19.
Thursday
October
12
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Prepare a character for animations by creating an armature system with deformation, inverse, and forward kinematic controls in Blender with Rigify.
Learn more > Saturday
October
14
10:30am
(Windermere - Ask at Desk)
Join Alex and Steve on a Voyage Aquatic! Use code to help Alex and Steve explore the high seas. Program algorithms, loops, and conditions to complete the code challenges.
Learn more > Saturday
October
14
11:00am
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.
Learn more > Saturday
October
14
2:00pm
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Program the player game object to move, rotate and jump and learn the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.
Learn more > Saturday
October
21
11:00am
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.
Learn more > Saturday
October
21
2:00pm
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Animate the Player game object and learn how to use Unity's Animation System.
Learn more > Thursday
October
26
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unreal.
Learn more > Saturday
October
28
11:45am
(Online Technology Classroom 2)
Event Category:
Game Design & Virtual Reality
Give Steve and Alex fresh new looks. Design characters, items, blocks and mobs for Minecraft using Tynker.
Learn more > Thursday
November
2
2:00pm
(Virtual Melrose Classroom 1)
Event Category:
Game Design & Virtual Reality
Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.
Learn more > Saturday
November
4
11:00am
(Melrose Classroom)
Event Category:
Game Design & Virtual Reality
Learn how to use Unity's UI tools and game objects to create a User Interface for your game.
Learn more > Pages
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