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Classes and events are virtual and in-person. Registration is strongly encouraged for in-person events, attendance may be limited.
Melrose Center (Game Development Lab / Simulators Combined – Second Floor)
Event Categories: Game Design & Virtual Reality
Learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Learn more>Melrose Center (Game Development Lab / Simulators Combined – Second Floor)
Event Categories: Game Design & Virtual Reality
Learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Learn more>Melrose Center (Game Development Lab / Simulators Combined – Second Floor)
Event Categories: Game Design & Virtual Reality
Learn how to implement VR core concepts like locomotion, hand presence, and player immersion into an interactive VR experience while creating a VR Escape the Room Game.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Create a development environment and learn the Unreal Engine’s interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unreal.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Join us and learn how to program the camera and player game object movements of a third-person game in Unreal with Blueprints.
Learn more>Event Categories: Game Design & Virtual Reality
Join us and learn how to program the camera and player game object movements of a third-person game in Unreal with Blueprints.
Learn more>Online (Virtual Melrose Classroom 2)
Event Categories: Game Design & Virtual Reality
Join us and learn how to program the input values from an input device to trigger events on a game at runtime in Unreal with Blueprints.
Learn more>Melrose Center (Melrose Classroom – Second Floor)
Event Categories: Game Design & Virtual Reality
Create a Robotic Hand and learn to navigate Blender’s workspace, manipulate 3D objects, and the 3D content creation pipeline.
Learn more>Melrose Center (Melrose Classroom – Second Floor)
Event Categories: Game Design & Virtual Reality
Create an animated character and learn some of the most commonly used tools, techniques, and concepts involved with modeling in Blender
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North Orange Branch is closed for repair. A date for reopening has yet to be established. Learn more about the North Orange
Branch closing >